If you have any questions that are not on the FAQ page, please feel free to contact us for more info.
LARP is short for Live Action Role-Playing. Participants become actor and audience, taking on a role and portraying that character. Instead of following a script, the story is told through improvisation and collaboration.
This type of LARP is often called Nordic LARP, though terminology can sometimes vary. The important part is that it is light on the rules and easy to learn. There are no combat mechanics or character stats to remember. Simply stay immersed in your character and build your story with other participants around you through negotiation and improvisation.
June 2 - June 5, 2022 at Whitewater State Park. It is a little less than 2 hours south of MSP airport, and there will be bus tickets for sale for players flying in. For more information, see the Venue page.
The maximum player count is 100 players.
$145, with a "pay what you can" sliding scale from $50 to $250. Every ticket grants the participant entrance to the event, a bed in the cabin, and eight meals.
We will have linen packages available to rent (price TBD). Additionally, charter bus tickets to and from the site are available for $35. More information about the venue can be found here
Absolutely. The easiest way to do so would be the donate button in the footer of this page!
Absolutely. How many NPC slots are available will be determined after ticket sales go live.
While it's too early know what the situation will be like next summer and determine the specifics of our COVID policy, we expect to follow CDC guidelines for safety, sanitization, and vaccination. We will have more details as we get closer to the event.
There are 7 cabins for players. Each sleeps 18 people across three rooms. Yes, they will be named after animals.
Most cabins will be out of character, and participants will be able to choose who they bunk with. We could have a couple of in-character cabins at people’s request, but only if everyone in the cabin agrees. "Quiet" and/or "Loud" cabins will be available upon request. Cabin 4 or cabin 5, being the cabins furthest away from the lodge, are possible quiet cabins. Cabins 1 or cabin 7 are closest to the lodge and bathrooms and are the most likely loud cabins.
Ops, the location that staff will be operating out of, is in the 8th Cabin, cheekily named Opossum Cabin.
The lodge is wheelchair accessible, as well as the restroom building and cabins number 1, 7, and 8. Cabins 2, 3, 4, 5, and 6 are NOT wheelchair accessible.
The LARP offers a mix of camp activities, mysteries to investigate, cryptids to interact with, interpersonal drama, and more. You can find out more at the Event Information Page
Players who are playing "unaware" humans, humans who have no idea that the supernatural exists, will have the option of either writing their own characters following guidelines and having that character reviewed by staff, or opting for a pre-written character if they don't feel like writing their own. If the characters are "informed" humans, who are aware of the supernatural, players will work with staff to come up with a character together. Hidden cryptid characters will be written by staff with requests and input by the players.
Coming soon!
We are creating brand new cryptids for this event, but our team is happy to work with you to capture the narrative, vibe, and/or aesthetic of a type of cryptid you have in mind.
Most players (roughly 70%) will be playing "unaware" humans. The "informed" humans and cryptid player characters will be much more limited, with the "informed" making up about 20% of the player base and the cryptids making up 10%.
Yes. There at least four counselors, one for each Branch, that will be played by volunteer NPCs or staff. They will be taking on the primary responsibilities of camp counselors, helping to give hints to plots and guide activities.
Branches are the groups campers are placed in for ease of logistics. They represent four different playstyles:
Maple: Players who want to relax and have light-hearted stories
Birch: Players who want to dig into mysteries and solve puzzles
Oak: Players who want danger and adrenaline
Pine: Players who want angst and interpersonal drama
For more on the Branches, see Camp Lore
No. We have seen the harmful effects in-character competition can have on the enjoyment and well-being of players. Branches will not compete against each other, and any behavior that uplifts a group or individual at the expense of another (e.g. bragging, mockery) will not be tolerated (unless negotiated with all involved - we're trying to avoid things like 'we're not last!' and negative associations between your out of character abilities and your in-character success). The only person you will be encouraged to be better than is yourself.
Firstly, just who is getting into combat at summer camp? What are you doing? Don't fight the mysterious Persons In Black or cryptids! OR each other! In other words, combat, especially as it exists in other LARPs across North America, is not a part of this experience. Conflict resolution will require out-of-character negotiation with involved parties, improvisation, and compromise. You can find more information in our Player Handbook listed under Resources, and the pre-game workshops will also provide you with the tools you need to help negotiate conflict.
No. The vibes for this LARP are chill/feel-good/spooky. Additionally, if a camper were to die (or mysteriously disappear) at camp, Camp Uncanny would definitely get shut down. We can absolutely accommodate non-fatal tragedies for your characters, though we ask that you contact staff with your idea so we can vibe check it. If your character meets with the PIB, disappears for a while, and comes back with no memories of their time at the camp, well, that sometimes happens (with your consent, of course).
We will not be offering scene requests. However, we may be open to cryptid requests. The process and limitations of these requests will be announced at a later time.